#include "Light.h"

namespace RayTracing
{
	Light::Light():m_loc(0.0, 0.0, 0.0), m_color( 0.0, 0.0, 0.0 )
	{

	}

	Light::Light(Geometry::Point _loc, Properties::Color _color):m_loc(_loc), m_color( _color )
	{

	}
}